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Common Roles and Tasks

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Intent

This guide provides an overview of regular roles and tasks per role.
The description of tasks will be detailed.
For the purpose of mission making a suggested default gear and task explanation will be provided for each role and task.
Eventual technical terms will be inserted as links to sub-articles.

Regular Roles in ArmA3

Some of the roles used in missions at UO are recurring, sometimes even independent from the played faction.
Some of the basic roles which are recurring in the missions of UO will be explained here.

Common Roles and Responsibilities

Roles will be listed from FT to PLT level.
Special roles will not be integrated into this article.

Rifleman

In-game

Role Description

The Rifleman (RM) is one of the few roles which entirely focus around combat without any leadership implementation or requirement for preparation to assume roles with leadership components. The Riflemen is used in a wide verity of tasks which include being a point or compass man, scout, security or assistant for crew served weapons or machine guns and many more. Usually the Rifleman will also carry the fireteam's anti tank asset (M72 or M136) additionally to resupply in form of munition, grenades and various tools. He is the only role expected to focus on point target engagement as his primary task in a fire fight.

Role Responsibilities

The Rifleman (RM) is responsible for:

  • the fireteam's additional and/or special equipment carried
  • the fireteam's rear security in all standard formations when not being pointman or scout
  • the fireteam's anti tank asset

Role Suggested Skillset

  • Able to navigate and orientate in common urban and natural theatres
  • Able to provide Basic First Aid to himself and others
  • Able to follow the 5 soldier principles (Shoot, Move, Communicate, Survive & Sustain) in their basic meaning
  • Able to operate the M136 AT4 anti tank asset up to 300m on stationary targets
  • Able to operate his primary and secondary weapon in a professional way

Mission Making Aspects

General

The RM is a pure fighting role. He should be equipped with all means necessary to support his fireteam, which includes additional munition supplies, grenades, digging tools, sand sacks and whatever might be of use in the theatre your mission is designed in. Make sure the RM has sufficient tools to put down effective point target fire for a extended period of time plus additional supplies.

Gear

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  • Personal IFAK in uniform

Grenadier

In-game

Role Description

The Grenadier (GRN) is a combat role with minor leadership components focusing around point and area target engagement. For these purposes the Grenadier is given a weapon system with indirect fire capability for front line engagements usually representing an M320 underbarrel grenade launcher dispencing 40mm ammunition with a range up to 400m.
The Grenadier commands the 'assault team' in a default 4 men Fireteam, consisting out of himself and the Rifleman.

Role Responsibilities

The Grenadier (GRN) is responsible for:

  • the fireteams's mid range indirect fire capability
  • leadership of the assault team (secondary buddy team)

Role Suggested Skillset

  • Includes skills of the Rifleman
  • Able to operate the M320 or M203 up to maximum range stationary targets
  • Knowledge about the effects of available 40mm standard ammunitions (M441, M433, flares, and smokes)
  • Able to execute a flanking maneuver, flank assault and assault through with his team mate

Mission Making Aspects

General

The mission maker should keep in mind that the M320 is currently the standard issue and has replaced the M203 UGL. The M320 allows for way better targeting by providing a seperate unblocked iron sight and sometimes even holographic targetting aid additionally to being mounted on the right of the barrel. The M203 leaves the Grenadier with a maximum of 250m on the sight which is partially blocked by the barrel leaving ranges from 200m upwards pure guess work.

Gear

Placeholder

  • Personal IFAK in uniform

Automatic Rifleman

In-game

Role Description

The Automatic Rifleman (AR) has been designed to provide supressive capability to the standard fireteam. The primary task of the AR is to provide area fire supression on priority targets assigned by the Fireateam Leader and to disable the enemy from effectivley reengaging friendly forces once suppression was started until the assault team has successfully flanked and destroyed the supressed target.
It is of high importance that the AR understands that his weapon system was not designed for point target fire, but rather for advanced control while tribbled throughput compared to a standard issue service rifle.

Role Responsibilities

The Automatic Rifleman (AR) is responsible for:

  • the fireteam's area target suppressive capability
  • leadership of the fireteam if the fireteam leader can no longer fulfill his duties

Role Suggested Skillset

  • Includes skills of the Grenadier
  • Able to engage and effectively supress targets up to 400m
  • Able to keep an enemy from movement by denying access to escape routes by use of his weapon
  • Able to estimate and adjust necessary ammunition dispence to keep a target pinned
  • Able to replace the fireteam leader if necessary

Mission Making Aspects

General

Mission makers should keep in mind that this role is designed to burn through massive amounts of ammunition. There have been missions where supporting roles for frontline engagements were equipped with less than 300 rounds of ammunition without any cross loaded resupply. This is not sufficient. Make sure to provide sufficient ammunition to the AR and cross load additional ammunition among his team members.

Gear

Placeholder

  • Personal IFAK in uniform

Fireteam Leader

In-game

Role Description

The Grenadier (GRN)...

Role Responsibilities

The Fireteam Leader (FTL)...

Role Suggested Skillset

Placeholder

Mission Making Aspects

General

Placeholder

Gear

Placeholder

  • Personal IFAK in uniform

Squad Leader

In-game

Role Description

The Squad Leader (SL)...

Role Responsibilities

Placeholder

Role Suggested Skillset

Placeholder

Mission Making Aspects

General

Placeholder

Gear

Placeholder

  • Personal IFAK in uniform

Platoon Sergeant

In-game

Role Description

The Platoon Sergeant (PSG) is the second in command (2IC) in the infantry platoons chain of command (CoC). In real life the PSG is a senior non-commissioned officer (SNCO) and usually has 2-5 times more field experience with platoon operations (or rather service years) than the PL himself.
At UO we have the persistent issue that the PSG role is (in most missions, not by design, but by choice of inexperienced PLs) treated as a 'glorified rifleman' instead of being assigned his supposed 'duties'. This is caused by most PLs being a) unfamiliar with the role of the PSG and/or b) being incapable of properly managing their HQ by delegation.
The Platoon Sergeant will advice the Platoon Leader in all matters regarding management, administration and operation of his platoon. It is not the PSGs job, to constantly overview the PLs actions, but if unnecessary or even mission endangering decisions are about to be made, a good PSG will know how to get his PL into rethinking his plans. In this case, timing is key; never argue, be brief, make your point based on facts, and leave the rest to the PL slotted player.
Try to be one step ahead of your PLs plan at all times. Keep a good overview of available assets and concentrate on formation, security and speed of your platoon in regards to the terrain and the enemy. Do not hesitate to put orders down to single units if your observe a Leader going beyond what he has been told to accomplish, especially when the units actions endanger the plan of your Platoon Leader.
It is your job to keep the players doing what they are supposed to, even more if they get distracted or impatient when your PL needs to review parts of the operation in game. Use reports, pulling security or various other tasks to keep your troops in order.
This is also the perfect slot fpr already experienced players for supporting other players in becoming experienced PLs!

Role Responsibilities

Your most important responsibility is to assist and advice your PL however necessary, with out trying to take away his command. This is extremely complicated to balance, but key to the role of every 2IC.
If not told otherwise your additional responsibilities are:

  • Being prepared (in regards to information and experience) to assume the role of the Platoon Leader at any time.
  • Receiving and managing any logistical requests or reports given by the platoons Squad Leaders.
  • Controlling the platoons combat load and mobility status.
  • Establishment and operation of the platoons casualty collection points (CCPs) in conjunction with the Platoon Combat Medics advice.
  • If necessary and with the purpose of enhancing command and control over the platoon, the PSG can take control of the Base of Fire or the Assault Element, depending on the PLs orders.

Role Suggested Skillset

  • Experienced Squad Leader (and should have played as such and on the Fireteam level alot)
  • SME on any Weapons Systems available to the platoon (this does include motorized & mechanized assets)
  • SME on asset deployment, platoon level tactics, formations and security
  • Able to immediately substitute the PL in case he gets himself killed

Mission Making Aspects

General

Make sure the PSG has the same access to C2 equipment as the PL, but do not forget that the PSG also can become a fighting leader, if required to. He should have decent combat equipment.

Gear

Placeholder

  • Personal IFAK in uniform

Platoon Leader

In-game

Role Description

The Platoon Leader (PL) at UO is mostly handled as a pure leadership role. He is the centralized point of authority for the entire leadership structure of the platoon. He is not a fighting leader and issues orders and makes decision based upon the information he receives via radio, his HQ personnel or other means of communication (which does not imply that he is dozens miles away, but his role in combat is to organize and plan ahead, not to gather as many kills as possible).
A PL manages his unit by distant task delegation. Micro Management should not occur on this level of leadership. Using his HQ personnel (PSG, RTO, CM and possible attachments) as channels for information, delegation and direct orders the PL tries to achieve a good balance between commanding and controlling.

Role Responsibilities

The Platoon Leaders focus is on supporting the companies effort to the best of his abilities, while maintaining a clear position of his unit in the missions bigger picture. At all times the Platoon Leader will take responsibility for failure or success of his unit. He is working very closely with the Platoon Sergeant (PSG) and will consult him on all matters concerning the platoon in combat or organization.
Operation specific responsibilities include: Emplaceing, maneuvering and (if absolutely necessary) controlling all fighting elements and key weapon systems of his platoon. The Platoon Leader is required to be capable of assigning clear tasks to his subordinate unit leaders and HQ personnel, in the effort to always being one step ahead of the current situation of the platoon.

Role Suggested Skillset

  • Very good knowledge about larger unit Maneuvers and Tactics
  • Knows how to use terrain, environment and time to gain advantage over enemy units
  • Capable of quick tactical decision making, based on experience
  • Capable of efficient task delegation
  • Knowing the capabilities of his unit and where this capability ends

Mission Making Aspects

General

The Platoon Leader is as said, not a fighting leader. He should be accompanied by slots supporting his role. A PL that has no higher structure (company) above him, will not need a designated RTO. (Spare the RTO from having an hour long game with zero purpose.) The PL does not require a high fidelity combat loadout, instead try to equip him with all means of tools that could help him fulfilling his tasks.
Make sure you add (depending on the constraints of you mission design) all gear necessary for land navigation, radio communication, resupply, range estimation and so on. A good example could be colored flares which the PL could use as an additional tool of unit coordination and information exchange in difficult situations.

Gear

Placeholder

  • Personal IFAK in uniform



-tbc-