Welcome to the UO Wiki

Donating members and regulars will be automatically logged in; if you are not logged in please log-in here and refresh the page.
In the event logging in does not resolve the problem please contact Verox to report the bug.

Basic Weapon Systems

From UO Community Wiki
Jump to: navigation, search

Disclaimer:

  • The following document may not necessarily reflect the views and doctrine of the UOTC.

Intent Statement and scope:

  • The intent of this guide is to familiarize players with the functionality of weapon systems within a standard fireteam as laid out in the UOTC Field Handbook.
  • The scope of this guide extends only the incidental details of these weapons, additional roles of the fireteam members employing these weapon systems reis not covered.


Service Rifles

Service rifles are the standard weapon in the fireteam.
It is employed by 3 of the 4 members; the FTL, Grenadier and Rifleman.
It is employed as a point fire suppression tool on its own and can act as an area suppression tool when fired as a fireteam.
The service rifle is the most versatile, allowing for attachments like the under-barrel grenade launcher, use by the grenadier.

Assault Rifles (M4s, AKs, etc)

Assault rifles are the most common weapon used in mission by members of the basic fireteam.
They have the capability to select fire modes.
The assault rifle tends to be lighter and can output a greater volume of fire. They fire intermediate cartridges (5.56x45mm, 5.45x39mm, 7.62x39mm, etc...)
It is not expected you will be able to hit point targets at extended ranges with an assault rifle, however the assault rifle will be much more effective than a battle rifle in CQB.
Generically speaking, the assault rifle can fire at the following ranges:

  • 0-400m for point target shooting.
  • 400-800m for area suppression.

Examples you may find in-game include:

  • M4/M16
  • AKM
  • AK74
  • L85
  • G36
Asltrifle.jpg

Battle Rifles (FALs, G3s, etc)

Battle rifles are another type of weapon commonly used in missions by members of the basic fireteam.
They are like Assault rifles, but fire full-powered rifle cartridges. (7.62x54R, 7.62x51 NATO)
They tend to be more accurate and allow for the fireteam to engage at greater ranges, usually at a loss of volume of fire the rifleman can output.
With a battle rifle, you are more capable of hitting targets further out, but when employed in a fireteam can also put down an average rate of suppression.
Generically speaking, the battle rifle can fire at the following ranges:

  • 4-500m for point target shooting.
  • 6-800m for area suppression.

Examples you may find in-game include:

  • M14
  • FN FAL/ L1A1 SLR
  • G3
Btlrifle.jpg

Designated Marksman Rifles

Designated Marksman Rifles are issued to allow a squad to reach out to greater distances with greater accuracy than may be afforded with a standard Assault Rifle.
Designated marksman rifles may use a standard caliber or a full rifle caliber, depending on the platform, allowing the fireteam to strike the enemy at longer ranges with accurate fire.
They are either dedicated platforms, or built from a formerly issued battle rifle of the nation. Typically, when they are found, there will only be one per squad.
Effective ranges match the battle rifle, but accuracy is usually increased with the addition of optics.

  • 0-600m for point target shooting.
  • 600-800m for area suppression.

Examples you may find in-game include:

  • L129A1
  • SR-25
  • SVD
  • M14/M21
  • G3SG1/PSG1
Wpns 0007 Layer 2.jpg

Squad Automatic Weapons

The Squad Automatic Weapon (SAW) is the weapon used by the Automatic Rifleman in the standard fireteam.
It is employed as an area or point suppression tool and allows the fire team to suppress and fix the enemy and allow the team to maneuver.
The SAW is expected on average, to output 2/3s of the fire team's firepower.
There is a wide variety of weapons that fill the role of SAW.

Light Machine Guns

Light machine guns (LMG) are belt fed weapons, that can put down a much greater volume of fire than the service rifle, at the expense of some accuracy.
Due to the increased weight of the weapon and its ammo versus the service rifle, the ammo is often distributed among the other members of the fire team, to even the load.
Belt fed weapons typically take significantly longer to reload than magazine-fed weapons. In ACE, belt fed weapons have the capability to link belts to reduce time spent reloading.
Many LMGs also have removable barrels that can be swapped using either the ACE interact or self-interact to manage overheating, provided the user has a spare barrel in their inventory. The current temperature of a weapon can be checked using the ACE self-interact menu. Most LMGs are effective at the following ranges:

  • 0-500m for point target shooting.
  • 500-800m for area suppression.

Examples you may find in-game include:

  • M249
  • L110 Minimi
  • Negev
    Wpns 0006 Layer 3.jpg

Light Support Weapons

Light support weapons (LSW) are variants of standard service rifles that are designed to output a greater volume of fire at greater accuracy than their service rifle counter parts.
Often times they feature longer and thicker barrels to improve accuracy and reduce overheating, bipods to enable more stable firing, and optics to increase accuracy and target acquisition ability.
Some may use larger magazines or drums than their service rifle counterparts, but others may simply use the same magazines.
Generally speaking, the LSW can fire at the following ranges:

  • 0-400m for point target shooting.
  • 600-800m for area suppression.

Examples you may find in-game include:

  • M27 IAR
  • RPK74
  • L86 LSW
  • MG36
    Wpns 0005 Layer 4.jpg

General Purpose Machine Guns

General purpose machine guns (GPMG) are also belt fed weapons. Like the LMG they can put down a much greater volume of fire than the service rifle.
GPMGs use full-powered rifle cartridges and therefore have a greater effective range, sometimes at the expense of ammunition amount and rate of fire.
Again, as with the LMG, due to the increased weight of the weapon and its ammo, the ammo is often distributed among the other members of the fireteam.
GPMGs, due to their nature, are not very often employed with the intent of point target shooting, and are generally only used for area suppression.
Belt fed weapons typically take significantly longer to reload than magazine-fed weapons. In ACE, belt fed weapons have the capability to link belts to reduce time spent reloading. Many GPMGs also have removable barrels that can be swapped using either the ACE interact or self-interact to manage overheating, provided the user has a spare barrel in their inventory. The current temperature of a weapon can be checked using the ACE self-interact menu.
Generally speaking, the GPMG can fire at the following ranges:

Examples you may find in-game include:

  • M240
  • L7A2 GPMG
  • MG3
  • PKM/PKP
  • M60
    Wpns 0004 Layer 5.jpg

Grenade Launchers

Under-barrel

The underbarrel grenade launcher (UGL) is an attachment to a standard assault rifle, and is utilised by the grenadier in the fireteam.
Under-barrel grenade launchers can provide the fire team with a small indirect fire capability.
It is often employed by the fire team, to eliminate key targets such as; fortified enemy, clusters of infantry, or even lightly armoured vehicles with HEDP rounds.
The underbarrel will often have a leaf sight, which is used to aim the launcher.
Generally speaking, the UGL can fire up to the following ranges:

  • 100m for point fire.
  • 400m for area/indirect fire.

Examples you may find in-game include:

  • M203 (found on M16/M4s)
  • M320 (found on M4s, can also be standalone as a secondary (pistol) weapon.)
  • GP25 (found on AKs)
  • AG36 (found on G36 and L85)

Stand-alone

Some grenade launchers are usable as separate weapons.
It may be single shot, or drum-fed and semi-automatic
They fire the same ammunition as most UGLs
Ranges match their UGL counterparts:

  • 100m for point fire.
  • 400m for area/indirect fire.

Examples you may find in-game include:

  • M32 (Primary slot)
  • M320 (Secondary slot)
Wpns 0003 Layer 6.jpg


Light Anti-Tank Weapons & Anti-Personnel launchers

In the fireteam, it is often the case that at least one person will be given a launcher of some kind.
Anyone in the fireteam may be given such a weapon, but it is most likely to be given to the rifleman.

Disposable LAT

Disposable light anti-tank (LAT) launchers are the most common launchers found at the fire team level.
They give the fire team the capability to engage light armour, should they face such a threat.
They typically are single-use in disposable launchers that are discarded after use.
Usually do not have optics, and rely on iron sights.
The vehicles they are commonly intended to engage include:

  • BTR series APCs
  • BMP series IFVs
  • M113 APC
  • M2 Bradley IFV
  • MRAPs

Examples you may find in-game include:

  • M72 LAW
  • AT4/M136/ILAW
  • RPG26
    Wpns 0002 Layer 7.jpg

RPG-7

The RPG-7 is often used at the squad-level.
Like the disposable LAT launchers, they give the squad the capability to enagage armour.
The RPG-7 is reloadable, can mount optics, and is able to engage a wider variety of targets.
Standard HEAT rockets match the performance of their disposable counterparts.
Tandem HEAT rockets greatly improve armor penetration at the expense of range. (100m or less)
Fragmentation and thermobaric rockets can engage infantry, but also suffer from reduced range.

The PGO-7 optic sometimes attached to the RPG-7 is somewhat complicated to use, a guide can be found below:

Wpns 0001 Layer 8.jpg

RShG-2

The RShG-2 is a disposable launcher loaded with a thermobaric rather than anti-armor rocket.
They based upon the RPG-26, with similar sights and engagement range.
They have thermobaric rockets, with a large blast radius. Care should be taken not to engage targets that put the user or friendlies in danger.
The range of the RShG-2 is:

  • 0-250m point.
  • 250-350m maximum.

Guided Disposable Launchers

Guided anti-tank launchers are somewhat more rare, but can be found at the squad level.
The guided launchers found at the squad level are usually either SACLOS (the missile tracks the user's sight until impact) or Fire & Forget/Predicted Line-of-Sight (the missile tracks a point or target without further input from user once fired).
The ranges of these weapons are usually higher than the standard disposable launchers or RPG-7.
They usually have larger warheads or more top-down attack profiles that can successfully engage more armored targets.
The M47 must be deployed on a bipod using the ACE self-interact menu before use.
The NLAW is fired from the shoulder as with standard launchers. Examples you may find in-game include:

  • M47 Dragon
  • NLAW
Wpns 0000 Layer 9.jpg

Grenades

words


Examples you may find in-game include: