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Basic Weapon Systems

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Disclaimer:

  • The following document may not necessarily reflect the views and doctrine of the UOTC.

Intent Statement and scope:

  • The intent of this guide is to familiarize players with the functionality of weapon systems within a standard fireteam as laid out in the UOTC Field Handbook.
  • The scope of this guide extends only the incidental details of these weapons, additional roles of the fireteam members employing these weapon systems reis not covered.


Service Rifles

Service rifles are the standard weapon in the fireteam.
It is employed by 3 of the 4 members; the FTL, Grenadier and Rifleman.
It is employed as a point fire suppression tool on its own and can act as an area suppression tool when fired as a fireteam.
The service rifle is the most versatile, allowing for attachments like the under-barrel grenade launcher, use by the grenadier.

Assault Rifles (M4s, AKs, etc)

Assault rifles are the most common weapon used in mission by members of the basic fireteam.
They have the capability to select fire modes.
The assault rifle tends to be lighter and can output a greater volume of fire.
It is not expected you will be able to hit point targets at extended ranges with an assault rifle, however the assault rifle will be much more effective than a battle rifle in CQB.
Generically speaking, the assault rifle can fire at the following ranges:

  • 3-400m for point target shooting.
  • 6-800m for area suppression.

Examples you may find in-game include:

  • M4/M16
  • AKM
  • AK74
  • L85
  • G36

Battle Rifles (FALs, G3s, etc)

Battle rifles are another type of weapon commonly used in missions by members of the basic fireteam.
They are like Assault rifles, but fire full-powered rifle cartridges.
They tend to be more accurate and allow for the fireteam to engage at greater ranges, usually at a loss of volume of fire the rifleman can output.
With a battle rifle, you are more capable of hitting targets further out, but when employed in a fireteam can also put down an average rate of suppression.
Generically speaking, the battle rifle can fire at the following ranges:

  • 4-500m for point target shooting.
  • 6-800m for area suppression.

Examples you may find in-game include:

  • M14
  • FN FAL/ L1A1 SLR
  • G3

Designated Marksman Rifles

Designated Marksman Rifles are issued to allow a squad to reach out to greater distances with greater accuracy than may be afforded with a standard Assault Rifle.
Designated marksman rifles may use a standard caliber or a full rifle caliber, depending on the platform, allowing the fireteam to strike the enemy at longer ranges with accurate fire.
They are either dedicated platforms, or built from a formerly issued battle rifle of the nation. Typically, when they are found, there will only be one per squad.
Typically these ranges unsurprisingly match up with those of a battle rifle, namely:

  • 4-500m for point target shooting.
  • 6-800m for area suppression.

Examples you may find in-game include:

  • L129A1
  • SR-25/AR platform with high powered optic
  • SVD
  • M14/M21
  • G3SG1/PSG1



Squad Automatic Weapons

The Squad Automatic Weapon (SAW) is the weapon used by the Automatic Rifleman in the standard fireteam.
It is employed as an area suppression tool and allows the fireteam to suppress and fix the enemy.
The SAW is expected on average, to output 2/3s of the fireteams firepower.
Many factions in ArmA have different types of SAWs used in the fireteam.

Light Machine Guns

Light machine guns (LMG) are belt fed weapons, that can put down a much greater volume of fire than the service rifle.
Due to the increased weight of the weapon and its ammo versus the service rifle, the ammo is often distributed among the other members of the fireteam, to even the load.
In ACE3, belt fed weapons have the capability to link belts with a buddy.
Generically speaking, the LMG can fire at the following ranges:

  • 4-500m for point target shooting.
  • 6-800m for area suppression.

Examples you may find in-game include:

  • M249
  • L110 Minimi
  • Negev

Light Support Weapons

Light support weapons (LSW) are variants of standard service rifles that are designed to output a greater volume of fire at greater accuracy than their service rifle counter parts.
They are often just longer barreled version of a service rifle with a bipod.
They often use the same magazines as their service rifle rifle counterpart, but the automatic rifleman is expected to carry much more than the rest of the fireteam.
Generically speaking, the LSW can fire at the following ranges:

  • 3-400m for point target shooting.
  • 6-800m for area suppression.

Examples you may find in-game include:

  • M27 IAR
  • RPK74
  • L86 LSW
  • MG36

General Purpose Machine Guns

General purpose machine guns (GPMG) are also belt fed weapons. Like the LMG they can put down a much greater volume of fire than the service rifle.
GPMGs use full-powered cartridges and therefore have a greater effective range.
Again, as with the LMG, due to the increased weight of the weapon and its ammo, the ammo is often distributed among the other members of the fireteam.
GPMGs, due to their nature, are not very often employed with the intent of point target shooting, and are generally only used for area suppression.
In ACE3, belt fed weapons have the capability to link belts with a buddy.
Generically speaking, the LMG can fire at the following ranges:

Examples you may find in-game include:

  • M240B/G
  • L7A2 GPMG
  • MG3
  • PKM/PKP



Grenade Launchers

Underbarrels

The underbarrel grenade launcher (UGL) is an attachment to a standard assault rifle, and is utilised by the grenadier in the fireteam.
Underbarrel grenade launchers can provide the fireteam with a small indirect fire capability.
It is often employed by the fireteam, to eliminate key targets such as; fortified enemy, clusters of infantry, or even lightly armoured vehicles with HEDP rounds.
The underbarrel will often have a leaf sight, which is used to aim the launcher.
Generically speaking, the UGL can fire up to the following ranges:

  • 100m for accurate fire.
  • 400m for inaccurate/indirect fire.

Examples you may find in-game include:

  • M203 (found on M16/M4s)
  • M320 (found on M4s)
  • GP25 (found on AKs)
  • AG36 (found on G36 and L85)

The M32.

The M32 is a standalone, 6 shot revolving grenade launcher occasionally found in USMC squads.
It is capable of a greater volume of grenade fire than the standard UGL.
However, as the M32 takes up the primary weapon slot, you may not be given a rifle in mission.
Generically speaking, the M32 can fire up to the following ranges:

  • 100m for accurate fire.
  • 400m for inaccurate/indirect fire.



Light Anti-Tank Weapons & Anti-Personnel launchers

In the fireteam, it is often the case that at least one person will be given a launcher of some kind.
Anyone in the fireteam may be given such a weapon, but it is most likely to be given to the rifleman.

Disposable LAT

Disposable light anti-tank (LAT) launchers are the most common launchers found at the fireteam level.
They give the fireteam the capability to take out armour, should they face such a threat.
They are single-shot, unguided and often only capable of taking out lightly armoured vehicles at shorter ranges.
The vehicles they are commonly intended to face include:

  • BTRs
  • BMPs
  • M113s
  • M2 Bradleys

Examples you may find in-game include:

  • M72 LAW
  • AT4/ILAW
  • RPG26

RPG7

RPG7s are the standard anti-tank weapon given to Russian or Eastern-European squads.
Like the disposable LAT launchers, they give the squad the capability to take out armour.
These are reloadable launchers, generally more capable than the standard disposable launcher, able to eliminate a variety of vehicles, at longer ranges.
It is also capable of taking out personnel, with frag and thermobaric rockets.

Here are some links to better understand how to use the RPG7:

RShG2

RShG2s are also commonly given to Russian or Eastern-European squads.
They based upon the RPG26, therefore disposable and have a short effective firing range, but differ in that they are used as anti-personnel launchers.
They have thermobaric rockets, with a large blast radius.
The range of the RShG2s is:

  • 250m effective.
  • 350m maximum.

Guided LAT

Guided anti-tank launchers are also commonly used with missions where you play as 1980s US Army squads and modern British sections.
The guided launchers found at the squad level are usually either SACLOS (the missile follows your crosshair until it hits) or Fire & Forget (Aim, lock, fire, move).
The ranges of these weapons are usually much higher than the standard disposable launcher or RPG7.
They are usually much more effective at killing heavier armoured targets, like main battle tanks.
Examples you may find in-game include:

  • M47 Dragon
  • NLAW



Grenades

words


Examples you may find in-game include: