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Medical Roles & Tasks

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Intent

This guide provides an overview of medical roles and tasks per role.
The description of tasks will be detailed.
For the purpose of mission making a default gear and task explanation will be provided for each role and task.
Medical terms will be inserted as links to subarticles.

Medical Roles in ArmA3

Not every role that exists in reallife is suited for the use in ArmA3 milsim. Therefore we will only name the ones that can be integrated on a level that provides ongoing gameplay with an additonal depth of simulation. Currently many areas in UOs ArmA3 gameplay are highly simulated as: indirect fires, air support and services, vehicle command and gunnery and connected control elements. As the gameplay at UO grows so do the specializations in which the playerbase splits up. This article seeks to better the understanding of medical roles and their correct implementation into current gameplay by using static knowledge.

Regular Medical Roles and Responsibilities

Roles will be listed from SQD to COY level.
Special roles like the Paramedic or CAS/MED-EVAC Pilot will be named in an extra section at the end of the article.

Combat Lifesaver|CLS

Ingame

Role Description

The combat lifesaver is a non-medical soldier trained to provide emergency care as his second mission and only when the tactical situation permits. He is a bridge between the established first aid/buddy aid system and the platoons combat medic, used to provide immediate forward care to casualties. If no combat scene is present the CLS can expect to be used as an assistant for the platoons combat medic or at the platoon phase CCP. Normally one member of each squad, team and crew should be trained as a combat lifesaver. As this is unapplicable to UOs mission slotting structure it should be a target of training at UO to maintain a significant number of trained and re-trained combat lifesavers.

Role Responsibilities

The CLS is responsible for his teams/squads forward casualty care. Following the principles of TCCC the CLS is competent enough to guide and correct his squad and SL's reaction to casualties and provide the necessary care for care under fire and tactical field care inbefore evacuation. The CLS is also the player responsible for evacuation of the casualty to the platoons CCP. The CLS checks his CLVIII supplies for the below named values after each treatment and restocks by the platoon CCP. He also remembers soldiers of his squad to resupply their IFAK. If no CLS is appointed by the mission maker each SL should select a player out of his squad of whom he knows is trained as a CLS or has the required competency.

Role Suggested Skillset

The CLS should be competent in:

  • Basic first aid
  • Reaction to casualties
  • The fundamentals of TCCC
  • Basic casualty categorization & triage methods
  • Basic knowledge of ACE3 drug dangers
  • Assistance for the combat medic while MASCAL incidents

Mission Making Aspects

General

The CLS is not a direct medical role. Basically any soldier of a squad can be a CLS. It is usually wise to assign this status to a FTL, GRN or RM non-AT; so a role with minimum gear weight. Assigning the CLS to the FTL would be a compromise inbetween gear and C2 structures and is not adviced, but a possibility.

Gear

The CLSs gear is thought to extend the IFAK of the casualty. He is not a glorified bandage carrier and should be able (in opposite to the general soldier) to use basic drugs as morphine and epinephrine if necessary (as long as ACE3 will not integrate something like an ace_cls is suggest to not give ace_medic or ace_doctor to a players in a CLS role, dependend on your mission design). Any advanced treatment is reserved for the combat medic or other special medical roles. If the CLS is the only semi-medical role available to the forces in your mission you should thnik about extending his gear accordingly, but not his ace3 medical status. (not an ace_medic, not an ace_doctor).

  • Personal IFAK in uniform
  • 4 x Elastic Bandage
  • 4 x Packing Bandage
  • 6 x Bandage (Basic)
  • 6 x Basic Field Dressing (QuikClot)
  • 2 x Tourniquet
  • 2 x Epinephrine Injector
  • 2 x Morphine Injector

Trauma Specialist/Combat Medic/Platoon Medic|CM

Ingame

Role Description

The combat medic is a medical soldier trained to provide emergency medical treatment and forward casualty control as his primary missions. Normally each platoon is supplied with a combat medic (trauma specialist). He is working close with the PSG in all medical matters of the platoon in and out of combat. He is equiped with additional class VIII supplies and is the first point of resupply for his platoons combat lifesavers.

Role Responsibilities

The CM is responsible for the platoons class VIII supplies and resupply missions as well as platoon advanced medical treatment at the platoons phase CCP. The combat medic advices the platoon HQ on medical evacuation, setup of the platoons phase CCPs and reactions to intra-platoon MASCAL incidents. All communications from the platoon trauma specialist go through the established company radio NETs. Each platoon and company RTO is required to properly forward any calls to his HQs medical staff. He also coordinates medical evacuations with the company senior trauma specialist in terms of transportation, location of the companies AXP, priorities and the actual medevac request.

Role Suggested Skillset

The CM should be competent in:

  • Including CLS skillset
  • Emergency Medical Treatment
  • Tactical Combat Casualty Care
  • Medical Evacuation Air & Ground
  • Triage System
  • Full understanding of ACE3s ace_medical
  • MASCAL Incidents

Mission Making Aspects

General

The CM is a direct medical role. There are no exceptions.
CMs are always attached to the leading element of the unit they support. In platoons they cooperate close with the PSG, in company HQs with first sergeant. Where ever possible they move with/close to these people.

Gear

The combat medic should have a significant amount of medical supplies. Fighting is only his secondary mission and even in combat situation he will most likely spend his time with treatment or organization instead of firing his weapon. In platoon minus operations the CM or HQ could, if available, be supplied with a small unarmed vehicle for speedy ground evacuation to the phase CCP. Usually all evacuation intra platoon is done on ground by foot or in special circumstances via Air Ambulance if the situation permits.

  • Personal IFAK in uniform
  • 10 x Elastic Bandage
  • 10 x Packing Bandage
  • 15 x Bandage (Basic)
  • 10 x Basic Field Dressing (QuikClot)
  • 8 x Tourniquet
  • 8 x Epinephrine Injector
  • 8 x Morphine Injector
  • 4 x Atropine Injector
  • 4 x Adenosine Injector
  • 4 x Surgical Kit (if expandable via ace_medical module)
  • 1 x Surgical Kit (if not expandable via ace_medical module)
  • inf x saline (provide as much saline in primary 1000 and secondary 500 or 250 ml portions as possible)



-tbc-